Prototype
Differences
|
The
logo on the title screen is different. It is
done in graphics rather than plain text
|
The copyright on
the title screen is different
|
The player and high scores are not shown on the
title screen |
There is no sound effect when selecting between
one and two players |
There is an extra note at the end of the level
select sound |
The cucumber, pepper,
and mushroom look different |
The carrot and tomato are different colors |
The 'Player One Ready' screen is missing |
The level marker flowers are a different color |
You can briefly see empty tunnels being 'drawn'
when the level first appears |
Fygar looks different. He lacks teeth and
has an odd 'smooth mouth' look. |
Dig Dug's air hose is longer and has a brown
handle on it |
Dig Dug will come out and dig the starting
tunnel for each level rather than just the first |
The gameplay is much slower and less refined |
There is a long pause between Dig Dug getting
hit and the dying animation |
This version has an odd bug where if Dig Dug drops
a rock on himself just as the last enemy escapes off the
screen it will pass through him and he won't lose a life.
The game will still show you dying however |