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Donkey Kong
Released in 1981, Donkey Kong was a smash hit when it hit
the arcade scene. Not only did Donkey Kong introduce us to
Mario (then called Jumpman), but helped popularized the
platformer genre. Donkey Kong spawned two arcade sequels,
an arcade spin off (Mario Bros.), and numerous home games.
Donkey Kong was as influential to video game history as Pac-Man
helped cement Nintendo as an household name. The home
rights to Donkey Kong were a highly sought after prize which was
claimed not by Atari, but rather by Coleco for their
Colecovision system. So how come Atari was able to produce
Donkey Kong for their system? Due to the wording in the
contract, Coleco only had the rights for 'consoles' not for
computers (this caused problems when Coleco released an upgraded
version for the ADAM). Atari bought the home computer
rights and released Donkey Kong on their Atari 8-Bit line of
computers. They were not however allowed to release it for
their consoles such as the 2600 and 5200. By the time the
Atari 7800 came around Atari had managed to license the console
rights from Nintendo as Coleco was now defunct. The plot of Donkey Kong is simple. Guide Mario
Jumpman up to the top of each level to rescue Princess
Peach Pauline from the evil clutches of Donkey
Kong Donkey Kong. Each level has its own set of
obstacles to avoid ranging from barrels and FireFoxes to springs
and... cement pies? While Mario's only defense is usually
to jump over or duck under obstacles, he can occasionally grab a
hammer which will allow him to destroy enemies for a limited
amount of time. However when Mario has a hammer he is
unable to climb ladders so use them with caution. It's
also worth noting that Mario is not invincible when using the
hammer and a well timed enemy can still bring him down. Just like Donkey Kong Jr., Donkey Kong is divided up into four different screens which will repeat until the game ends (following the familiar 1, 4, 1, 2, 4, 1, 3, 4, cycle). Screen 1: Girders
Once Mario makes it to the top, Donkey Kong will grab Pauline and climb up the ladders (well in the arcade version anyway, here he just laughs at you). Let’s quickly move onto… Screen 2: Elevators
Whew, that was intense! Lets continue onward to… Screen 3: Cement Factory
Screen 4: Rivets
Once you undo all eight rivets the girders will collapse
and Donkey Kong will fall on his noggin. Mario can now be
with Pauline forever! Unfortunately you know how arcade
games work, Pauline mysteriously gets captured again (and again,
and again, and again) so Mario must begin his quest anew. The Atari 8-Bit port of Donkey Kong is widely regarded as
one of the best. Landon Dyer was one of Atari's best
programmers, and his talents really show here. Not only
are all four screen present (not even Nintendo included the
fourth in their NES port), but Mario's movement and jumping feel
natural and sharp. The game moves at a quick pace with
very little if any slowdown or flickering graphics.
Speaking of the graphics, they're are fairly well done
(especially the FireFoxes), but Donkey Kong looks a bit more
like a giant hamster than an ape. Pauline is also a bit
too large and seems to tower over Mario (he barely comes up to
her waist!). The sound and music get the job done, but
Donkey Kong wasn't exactly known for its musical score.
It's a shame that the 8-Bit port of Donkey Kong was never
ported to the 5200 due to the licensing agreement as it's an
amazing port that few people got to see. In recent years
however clever programmers ported the game to the 5200 and it
shines just as brightly there as it does on the Atari
400/800. While it may not look as arcade accurate as the
NES version, it plays better (and has the fourth level) and in
the end it's the gameplay that counts.
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