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Gyruss ?-??-84
Behold, the long lost Roklan version of Gyruss! This
version by Anthony Weber was done for Parker Brothers while he was
at Roklan but ultimately was unreleased. Why Parker Brothers
decided to scrap this version and use a completely different
version (done by On-Time Software) is a mystery. According
to Anthony, he was about two weeks from finishing the game when he
had a falling out with Parker Brothers over them not honoring a
verbal agreement. Oddly Parker Brothers actually used
screenshots of Anthony's version on the back
of the box for the 400/800 and 5200 versions! The only
explanation I have for this is that it's possible that the boxes
were already printed by the time of the disagreement and they
didn't want to go through the expense of re-printing them.
Although Anthony said his version was nearly finished,
the only version that has surfaced is missing all collision
detection. This means you can't shoot any ships and they
can't shoot you, so advancing through the game is
impossible. Without being able to play the game, it's
impossible to know how complete this version is, but what's
there is impressive. This version has excellent music and
graphics, but there are no sound effects. There appears to
be a two player mode as well, but since the first player can't
die it can't be tested out. The "# Warps To <planet
name>" screen and the stage number at the bottom also seem to
be missing.
Interestingly it appears that some of the graphics and
music from Anthony's prototype were used in the released
version. Not only are the game title graphics the
same (it even has the same stars coming out of it), but the game
music is also exactly the same with the addition of some sound
effects.
Gyruss
Box Featuring Anthony's Screenshots
The Roklan title screen is very
similar to the final version
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Here's the final title screen for
comparison
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Looking good!
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Too bad you can't
shoot anything...
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The Roklan version features a much
smaller ship
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Here's the released version for
comparison
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