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Joust
Name:
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Joust |
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Company: |
Atari |
Model #:
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RX-8044 |
Programmers:
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Steven Szymanski, Allen
"Alien" Wells, Mike Horowitz, and Pete Gaston (GCC)
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Year: |
1983 |
Released?
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Yes
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Notes:
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Thy Game Is Over! |
Jousting and ostriches... They go together like peanut
butter and jelly. Well maybe not, but they do make for one
awesome game. Who ever thought of knights jousting on the
backs of ostriches and buzzards needs some serious help.
However Joust is just one example of the innovative and
highly original games that were commonplace in the 80's
(remember when every game wasn't a doom clone?). Joust was
so popular that it even spawned a sequel, but sadly Joust 2 was
never released for any home system.
As the name implies, this game involves jousting.
Actually it's not so much jousting as it is belly flopping on top
of the enemy (going lance to lance only results in the enemy and
player bouncing back). The trick to unseating the enemy is
really to hit him above the lance with the bottom of your
ostrich. While this may sound difficult (and it kinda is),
it quickly becomes second nature. Speaking of the enemy,
let's introduce them now:
Bounders |
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These are the guys on the red
buzzards. If there was ever a grunt of the Joust
world it's the Bounders. Expect to see these guys on
just about every level until they finally begin to be
replaced with. |
Hunters |
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These rather drab looking guys are dressed
in all gray and are slightly faster than the Bounders.
Hunters are also slightly smarter than Bounders and
won't fall into obvious traps as easily (although they
still get dragged down by the Lava Troll on a regular
basis). |
Shadow Lord |
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These blue guys are at the top of the
pecking order (pun intended). Both fast and
intelligent, Shadow Lords can prove to be a royal pain in
the butt if encountered in large numbers. The later
waves are full of these guys so watch out. |
When an enemy is hit he'll drop an egg which will
hatch after a few seconds (assuming it doesn't land in the
lava). When an egg hatches it automatically gets upgraded to
the next class of enemy (Bounders hatch into Hunters, and Hunters
hatch into Shadow Lords), so be quick about picking them up.
Unlike in the 2600 version, the eggs in this version don't
fly around the screen and generally only bounce a few inches
before coming to a stop.
Starting on the third wave you'll notice that the
ledges above the lava at the bottom of the screen disappear.
Once this protective layer is gone, flying too close to the lava
will result in your bird being grabbed by the Lava Troll.
The Laval Troll gets his kicks by pulling your bird (or the
enemy) down into the lava, so make sure you fly a healthy distance
above. If you happen to get caught by the Lava Troll,
quickly press the flap button to break free. If you're good
enough you can use the Lava Troll to get rid of some of those
pesky buzzards by luring them down towards the lava. However
this trick is a risky proposition at best, as it often results in
you going under as well.
Starting around wave seven or so you'll begin
encountering the Pterodactyl (yes that orange blob IS a
pterodactyl). The Pterodactyl is amazingly fast and very
deadly, thankfully he only comes out if you take too long to clear
a wave (or right away on Pterodactyl waves). Usually the
Pterodactyl will slowly cruise the level until he sees the player
and then suddenly charge. Unlike the buzzard riders you
cannot kill the Pterodactyl by bouncing into him, instead you must
carefully hit the tip of the Pterodactyl's beak with your
lance. Since both are only about one pixel wide,
successfully lining this shot up is nearly impossible. It's
best to just avoid the Pterodactyl all together unless you're
feeling extremely lucky.
Every now and then a special theme will be
announced at the beginning a wave. Depending on the
announced theme there will be a chance to earn bonus points by
following the instructions (kill/don't kill the other player, grab
all the eggs, etc.). Here's a list of the various types of
waves encountered in the game.
Survival Wave (one player) |
Player is awarded 3,000 points if he
doesn't die during the wave. |
Team Wave (two player) |
Each player is awarded 3,000 points if they
don't kill each other during the wave. |
Gladiator Wave (two player) |
The first player to kill the other is
awarded 3,000 points. |
Egg Wave |
Every five waves the screen will begin
filled with eggs (all ledges are restored as well).
Quickly grab all the eggs before they begin to hatch. |
Pterry Wave |
The wave starts out with a pterodactyl on
the screen (not good!). |
While Joust is a great one player game, it's
considered to be one of the best for two player simultaneous play.
Depending on what kind of mood you're in, you can either
team up with a friend or try and destroy them. This kind of
two player flexibility combine with a great gameplay concept makes
Joust one of the best games of all time. Interestingly while
the Atari 5200 and 8-Bit ports are nearly identical, the 8-Bit
port has a minor tweak that makes it more fun to play. In
the 8-bit port the player can move while they're materializing, in
the original 5200 version the player had to wait until the process
was over to move. This fact and the more response fire
button makes the Atari 8-Bit port the superior version.
Version |
Cart Text |
Description |
?/??/83 |
Joust
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Very close to final
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Return
to 8-Bit Software
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