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MIDI Maze
Name:
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MIDI Maze |
|
Company: |
Atari |
Model #:
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RX-8124 |
Programmer:
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Michael Park & George Miller
(Xanth F/X) |
Year: |
1989 |
Released?
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No
|
Notes:
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Prototype Box Artwork exists |
MIDI Maze holds a special place in gaming history as being one
of the earliest (if not the first) first person shooters.
Originally released for the Atari ST in 1987, MIDI Maze
allowed multiple players to fight each other in deathmatch
combat years before Doom became part of the vocabulary of every
gamer.
The secret to MIDI Maze was the MIDI interface
(Musical Instrument Digital Interface). This port found on
all Atari ST computers, was normally used by musicians to hook up
keyboards and synthesizers to the computer. However some
clever individuals figured out that it could also be used to
network up to 16 computers together for multiplayer gaming (hence
the name of the game). However since the Atari XE doesn't
have a MIDI port, the programmers graciously implemented several
new networking options including the MIDIMate (a MIDI interface
for the 8-bits), XM301 modem, SX212 modem, and even the Atari 850
interface. This wide array of connection options ensured
that all players would be able to enjoy the network gaming
experience.
MIDI Maze allows players to chose from a
surprisingly large number of gameplay options: Reload Time, Regen
Time, Number of Lives, Bullet Speed, Turn Rate, Single or Team
Play, and the Number of Drones and their intelligence (from Very
Dumb to Nasty). After choosing the game parameters, players
are presented with some of the finest 3-D graphics to grace the
XE.
The first thing you will undoubtedly notice is
that the actual game area itself only takes up 1/4th of the
screen. This is due to the massive memory requirements of
the game, and by using only a small portion of the screen the
programmers were able to keep the frame rate incredibly smooth.
A compass to the left helps the player keep his bearings in
the maze, while the smiley display above it shows the players
current health (very similar to the Doom face). To the right
is the players 'kill' count display, which shows how many other
players he has eliminated. Above the screen there is a
musical staff which displays each player's 'kill' count as a sort
of graph. Each player is displayed as a note, and the more
'kills' each player has, the higher they appear on the scale.
This is an obvious nod to the musical origins of the game,
although ironically due to memory limitations there is no music in
the game. The bottom of the screen displays the chat log
between players (this was years before real time chat became
popular). Pressing Tab at any time will bring up a map of
the maze.
Unlike the grisly ultra violent first person
shooters of today, MIDI Maze uses colorful 3-D smiley faces to
represent each of the players. Instead of shooting guns and
lasers at each other, players hunt each other down using balls
(deadly balls). This decidedly nonviolent gameplay allows
those under the age of 18 to enjoy the game as well as adults.
Even ultra conservative Nintendo didn't feel the need to
censor the game when they ported the game to the NES as Faceball
2000..
MIDI Maze is an absolutely amazing game, and it
pushes the XE hardware to its limits. It's simply amazing to
think that a networked multiplayer first person shooter was even
possible on the Atari 8-bit hardware, much less one that supports
real time chat. It's a mystery as to why MIDI Maze was never
released, but it was most likely due to Atari killing off its
8-bit line. The decision to cancel the game must have been
made very late, as preliminary
box artwork had been completed. It's a shame that a
game as amazing as MIDI Maze never saw the light of day, because
it is truly one of the lost gems of the Atari XE.
Version |
Cart Text |
Description |
?/??/89 |
None |
Late Beta
|
?/??/91 |
None |
Final Version? |
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to 8-Bit Software
|