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Mr. Do's Castle
Name:
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Mr. Do's Castle |
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Company: |
Parker Brothers |
Model #:
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1020 |
Programmer:
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Jack Verson (On-Time
Software)
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Year: |
1984 |
Released?
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Yes (Canada only)
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Notes:
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The cartridge
version had a limited release in Canada |
Mr. Do is back, and this time he's got a castle (I guess he got
tired of living underground). Unfortunately he's discovered
that Unicorns like to live in his castle too. But these
aren't cute white creatures of fantasy movies, these are nasty two
legged squat monsters with horns on their heads. Armed only
with his magic hammer Mr. Do must smash blocks on top of the
Unicorns heads in order to rid his castle of them forever.
Mr. Do can also smash out floor tiles to make holes for the
Unicorns to fall into, but bopping Unicorns through holes only
makes them angry, and they will multiply.
There are three types of Unicorns: Red, Yellow, and
Green (shouldn't yellow and blue make green?). Red Unicorns
are the normal grunts, slow and easy to kill. Yellow
unicorns spawn from Red Unicorns that have been smashed through
floor tiles or left alone too long, these guys are a little faster
and a little smarter than their Red cousins. Green
Unicorns come from, you guessed it, Yellow Unicorns! Green
Unicorns are the absolute worst because they're lightning fast and
too smart to fall for most of your tricks. They also have a
bad tendency to multiply when your not looking.
There are two ways to beat each board. Mr. Do
can either destroy all the Unicorns (this is normally how you
win), or he can bash out all the Cherry blocks scattered around
the level. Hitting all the Cherry blocks is very difficult
to do, but is sometimes the wiser way to go once the Unicorns get
out of control. You can also use Skull blocks to kill the
Unicorns, these blocks appear on either end of a row of blocks.
Smashing both Skull blocks will cause all the blocks in
between to fall crushing many Unicorns at once. The
area in between is then replaced by a slatted bridge which cannot
be smashed out. Also scattered around the level are three
Key blocks, smashing all three Keys will open the doors at the top
of the screen. Inside this door is a magic coat of arms
which will turn all the Unicorns into those funny Lettermen (from
Mr. Do!). Smashing these Lettermen with your hammer will not
only eliminate a Unicorn, but will score you a letter. Spell
out the word EXTRA and you'll get an extra life.
While the 8-bit version of Mr.
Do's Castle isn't bad, it could have been much better. The
gameplay is there, but the graphics are decidedly average (the
Unicorns actually look better in the 2600 version!) and there
are a few control issues. It is unknown why the Atari
8-bit version had such a limited release, but it may have been
due to the collapsing 8-bit market and the relative expensive of
a cartridge release. Parker Brothers did put Mr. Do's
Castle out on disk, as a disk release was much cheaper
(Montezuma's Revenge was released in the same fashion).
Interestingly it appears that a limited
cartridge release did occur. The label isn't the normal
production label, but rather a plain white sticker with the game
logo on it. The manual and box are both bilingual so it is
believed that these were only released in Canada. It is
unknown why PB decided to do this, but it may be that they
already had one run of carts made before deciding to cancel the
release. So in order to recoup some of the cost they may
have decided to dump them in Canada (where the market was
stronger). The odd label may be due to the fact that the
labels hadn't been made yet and PB didn't want to go through the
expense of having nice color labels made so they made a quick
and dirty one. These carts are extremely rare and only a
handful have turned up over the years.
Special thanks to Atari8BitCarts for providing pictures
of this incredibly rare release.
Manual
Box
Version |
Cart Text |
Description |
5/25/84 |
Atari 400 Mr. Do 8K RLS.1
5/25/84 |
Final Version |
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to 8-Bit Software
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