Differences
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When the game starts Popeye already has
spinach power. This was likely done for playtesting
purposes. He will keep this power until he either
grabs the spinach can and the timer naturally runs out or
the player clears the first level. If the game
is reset the power is lost until the computer does a cold
boot.
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Although Popeye always has spinach power on the
first level, Bluto does not run away from him unless he
grabs the can. This leads to Bluto constantly trying
to hit Popeye only to be thrown across the screen. |
Although Popeye always has spinach power on the
first level the love tokens are not frozen in place nor
does the spinach music play.
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On the first screen Bluto makes the motion for
throwing bottles but nothing appears. This is a side
effect of Popeye always being under the power of spinach.
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The Sea Hag doesn't appear on the first screen. This
is a side effect of Popeye always being under the power of
spinach. |
Bluto makes a sound when grabbing at Popeye on a
lower level. In the final version either there is no
special sound effect or it is always overridden by the
music.
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The music on the second and third levels is
slightly different. The tunes are the same except
they start with a different 'musical sting' that sounds
very similar to the music that plays when a token has
fallen in the water. |
The vulture on the third level comes out
constantly regardless of whether the player has punched it
or not. |
The overall difficulty of the game is higher. |
Popeye's walking animation is different |