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Popeye
Name:
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Popeye |
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Company: |
Parker Brothers |
Model #:
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1150 |
Programmer:
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Susan Chao &
David W. Johnson (Western Technologies)
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Year: |
1983 |
Released?
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Yes
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Notes:
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Port of the 1982
Nintendo Coin-Op
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Popeye the Sailor Man... I guess what was cool back in
the 1930's seems pretty lame now, but Popeye was one of the
toughest cartoon characters of his day. Popeye would
usually spend his time beating the crap out of local trouble
maker Bluto (or Brutus depending on the time period) who was
constantly kidnapping his main girl Olive Oyl (get it?).
Somewhere down the line they added a baby named Sweetpea
to the cartoon who was usually used as a plot device to lure
Popeye into some dangerous situation or another. Ok so
it wasn't the greatest cartoon on earth, but it makes for a
nice video game
n 1980 someone in Hollywood thought that Popeye would make a
good musical/movie and that Robin Williams was perfect for the
role. While the movie was a flop (a bit too dark, and a bit
too long), Nintendo decided to make an arcade game to ride on the
buzz the movie generated because Popeye was extremely popular in
Japan at the time. In fact Donkey Kong was originally
envisioned as being based on Popeye (but that's another
story). The arcade game was a minor hit so Parker Brothers
to port Popeye to just about every system they could think of
including the Atari 8-bits.
The goal of Popeye is run around each screen collecting love
tokens (hearts, notes, and letters) being thrown by Olive Oyl at
the top of the screen. These tokens will float around the
screen until they eventually reach water at the bottom. Once
they reach the water they will begin to sink unless picked up in a
short amount of time, if a token does sink Popeye will lose a
life. Once you collect all the tokens on a level, you'll
move on to the next. Of course you can't just run around
each stage unmolested, your arch nemesis Bluto will chase you
around trying to catch you. Bluto can also jump down from
level to level, throw beer bottles at you (which you can punch),
jump up and hit you on the level above, and generally makes it
impossible to stand still for more than a few moments.
Normally you're powerless against Bluto, but if you pick up a
can of spinach which randomly appears on the sides of the screen
you can knock him off the level temporarily. However Bluto
will always come back after a short time, so make the best use of
this time. Another benefit of the spinach is that the tokens
will freeze wherever they are and can be collected much
easier. Teaming up with Bluto is the Sea Hag, who will throw
bottles at you randomly from the sides of the screen. Unlike
Bluto she can instantly appear on any platform so you truly have
no safe space. There are three screens, and they all play
very similarly.
The first level takes place in the town of Sweethaven.
Here Popeye must traverse the various stairs which make up the
towns four levels in order to collect the hearts that Olive Oyl is
so carelessly throwing away. The main attraction on this
level is the barrel which hangs in the middle of the screen which
can be punched (via the bag hanging on the right side) and dropped
on Bluto. This will earn Popeye a few points and freeze
Bluto in place for a few seconds, but it can only be used
once. While it's a cute gimmick it's somewhat pointless and
due to poor programming Popeye is just as likely to jump off the
edge of the platform as he is to successfully punch the pan.
There is also a ladder in the center of the screen which you can
go down, but not up. Once you collect 24 hearts you'll move
onto the next level.
The second level takes place on the docks of Sweethaven where
Popeye must catch musical notes from Olive Oyl. This level
is similar to the first but features a gap in the third platform
which Popeye can't jump (although Bluto can) and a seesaw operated
by everyone's favorite hamburger mooch Wimpy. If Popeye
jumps on the seesaw from the second platform he'll be shoot up to
the top platform (Bluto will only bounce to the second
platform). Also note that at the top of the screen Sweetpea
sits on a set of rings which constantly appear and
disappear. If the rings are present when Popeye uses the
seesaw he'll stay on the top level, otherwise he'll fall down to
the third level. Other than the seasaw this level plays
similarly to the first, but Popeye can freely go up and down all
the ladders. After catching 16 notes Popeye will move to the
third level.
The third level takes place on a ship on the high seas and
Popeye must now catch letters spelling HELP in order to build a
ladder and rescue Olive (honestly, is she really worth all this
hassle?). This level has a similar layout to the first
level, but each platform has a gap in it that makes it impossible
to cross. The main feature of this level is a platform that
moves across the top gap which Popeye can use to quickly get to
the other side. This level also features a new enemy, the
vulture. Vultures only appear on the top platform but will
continually move from right to left until Popeye takes on out with
a well timed punch (worth 1,000 points), after which they will
disappear for a short time. While this level looks fairly
easy, it's actually the toughest level of them all due to the
cramped nature of the ship. Once Popeye collects all 16
letters he'll rescue Olive and start over again on a tougher
version of level one.
The Atari 8-bit port of Popeye is generally considered one of
the best. The graphics are good, and the gameplay is very
similar to the arcade version although it is missing the skull
throwing Hag that appears after the first loop (most ports didn't
feature this). The only place where the Atari 8-bit version
falls down is in the punching mechanics. Due to the way the
programmer chose to represent Popeye punching (by doubling the
width of the sprite), it makes the collision detection somewhat
wonky. Many times the player will appear to punch a bottle
(or can in this version) only to be killed by it due to the
collision detection not registering the hit. Aside from this
flaw, the Atari 8-bit version is one of the best version available
and well worth playing.
Version |
Cart Text |
Description |
8/29/83 |
Popeye Atari 400/800 8/29/83
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Late WIP
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?????? |
Atari 400 Popeye WIP.8
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Almost Final |
?????? |
Atari 400 Popeye 8K RLS.1 |
Final Version |
Return
to 8-Bit Software
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