Prototype
Differences
|
There are no sounds or music |
The Neutron Star is missing |
The fuel gauge is missing. You don't have to
worry about fuel in this prototype |
The text on the title
screen is an orange/peach color instead of light blue |
The text next to your
reserve lives says Ships instead of Player1/2 |
The rockball layers go
blue/pink/peach instead of Pink/blue/peach |
The reserve
ships are orange/peach instead of green |
The Player1/2 and Rack text are blue instead of
white |
There is no high score display |
When you start a new level the "Get Ready Player
1/2" text appears and you start back at the center of the
screen instead of the game continuing to the next level
from wherever you currently are |
The player may select a starting rack from 1 to
255. In the final this was reduced to 15 |
The player number on the Get Ready Player 1/2
screen is blue instead of orange/peach |
The levels are much harder. The first level
has four rockballs instead of one |
There is no autofire |
The ship is less detailed |
The 'safety box' is drawn much faster and is
smaller |
You cannot override the 'safety box' by pushing
up. |
Your shots bounce back much futher making it
easier to hit yourself accidentally |
Your shots alternate orange and yellow instead of
staying pink/red in the final |
You only start with three lives instead of six as
in the final |
The Game Over text is blue instead of orange/peach |
Scoring is different. The outer ring is
worth 50, the second ring 100, and the inner ring
250. In the final the scoring is higher and goes
100, 150, 350. |
The gameplay is much more difficult in general |