Prototype
Differences
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There's no Lucasfilm logo or intro, the
game starts at cockpit screen |
There's no options screen or high score
screen |
Cockpit screen says * Rescue Misison * instead
of Rescue on Fractalus! |
The Copyright says (C) Lucasfilm Ltd.
instead of (c) 1985 Lucasfilm Ltd. |
The font is the regular Atari one instead of the
custom font the final uses |
Title screen music is a little different |
The game starts on level 1 instead of 4 |
The 'Select' key is used to change levels
instead of doing so on a separate options screen as in
the final. As the level text slowly scrolls off
and on the screen each time the level is changed, it
takes a very long time to switch to higher levels. |
The 'Start' key resets the game |
There is no demo |
The AUTHOR easter egg is missing
|
The engine sounds are a bit different |
There is no 'Standby' text on launch |
There is not 'Manual' text once on the surface |
There is no day/night cycle |
The Pilot Distance meter says L instead
of R
|
The Artificial Horizon meter is missing the AH
text
|
The Long Range scanner right doesn't say LR
instead has magnification indicators (1x or 4x).
This is changed with the 'M' key.
|
The Wing Clearance meter has a black background
|
The frame rate isn't as smooth (3-4 FPS) as
compared with the final (6-8 FPS)
|
The mountains are 'smoother' and don't have
dotted lines for extra definition
|
The 'E' (engines) key turns off the shields
instead of 'S' (systems)
|
There is no sound when 'B'
is pressed and mothership not present
|
There is no sound when 'L' is pressed when
already landed
|
There is no sound when the Pilot Distance meter
changes value |
There is no sound for any key press other than
'B' and 'L'. |
There is no 'jump scare' sound for Jaggi pilots |
There is no music after completing a level |
There is no game over music |
The Pilot Quota meter shows how many pilots
rescued rather than number remaining to rescue. It
alternates between number rescued and number needed to
rescue.
|
The Pilot Quota meter doesn't blink once your
quota is reached |
The long range scanner doesn't flash when a
pilot is near |
Ships and gun encampments look like a hollow
diamond on radar instead of having distinct shapes
|
Downed pilots don't die after waiting at the
airlock too long |
There is no 'MOTHERSHIP!' text
|
There appears to be no way to prevent gun
encampments from locking onto your ship at higher
levels. This makes the later levels very
difficult.
|
If you return to the mothership without reaching
your pilot quota and chose to stay on the same level,
the pilot quota is reset (the level is basically
reset). In the final version the pilot quota stays
the same so you can complete the level over several
attempts. |
After completing one level you can skip up to 31
levels instead of only 3. |
If you crash and lose a level the game goes back
to the title screen and decreases the current level by 1 |