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Super Cobra
Name:
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Super Cobra |
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Company: |
Parker Brothers |
Model #:
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1140 |
Programmer:
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Ed Schneider (Roklan) |
Year: |
1983 |
Released?
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Yes
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Notes:
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Sequel to Scramble |
Sequel to the 1981 arcade game Scramble (which only
appeared officially on the Vectrex, Tomy Tutor, and some
Japanese computers), Super Cobra is a side scrolling helicopter
game in which you must fly over a (and I quote) “A 10,000 mile
obstacle course through ever-changing terrain”. Of course
each area is just filled with deadly missiles, guns, and mines
to grab a big bag of booty (yes they actually call it
booty). I don’t know what kind of drugs the good folks at
Parker Brothers were on, but 10,000 miles is almost half the
distance around the world. That’s one heck of a long
obstacle course. Also, who just keeps a giant bag of booty
laying around for any ol’ helicopter to swoop down and
grab? Super Cobra is a game that asks more questions than
it answers.
Because it was ported to just about every system on
God's green earth (even the Odyssey^2!), you'd think that Parker
Brothers would have gotten it right at least once. Sadly
however, Super Cobra sucks on just about every system it was
ported to, and the 400/800 was no exception. This is sad
because the arcade game was actually very good, and could have
made a nice addition to just about any systems library. Too
bad the lousy home versions soiled the games reputation.
While the graphics and sounds are adequate and get
the job done, one feels that they could have been better.
Many of the graphics are very blocky and the color scheme is
questionable. Although the controls have been improved
greatly from the horrid 5200 version (which was mainly due to the
5200 joysticks), they still don't feel quite right. It
appears that minimal effort was put into porting this game.
If you're able to tolerate all its shortcomings,
Super Cobra can be a fun game (in the same way that Russian
Roulette can be a fun game). It's a shame that Parker
Brothers never took advantage of the Atari 8-bits power, as it was
fully capable of a near arcade perfect version of the game.
Shoddy third-party efforts like this are just one of the many
reasons for the great crash.
Version |
Cart Text |
Description |
?????? |
Atari-400 Super-Cobra 8K FIN.1 |
Final Version |
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