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Tower Toppler
Name:
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Tower Toppler |
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Company: |
Atari |
Model #:
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RX-8111 |
Programmer:
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Unknown |
Year: |
1989 |
Released?
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No
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Notes:
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Originally called Nebulus |
Port of the popular Amiga game Nebulus, Tower Toppler is a fast paced
puzzle/action platformer in which you play a frog-like creature who must
destroy several evil towers that are polluting your planet's pristine
oceans. Atari decided to rename the game to Tower Toppler for some
reason when they ported it to the 7800 and XE. Oddly enough Nintendo
also decided to rename the game to Castelian when they ported the game
to the NES. I guess no one liked the original name (maybe it was
a bit too nebulous?).
So how exactly does a frog-like creature destroy an evil
tower? By climbing to the top of course! Of course getting
to the top of each tower isn't easy, as hordes of evil creatures and dastardly
puzzles await our froggy hero as he ascends. Thankfully most enemies
can be shot and removed from your path, but just shooting enemies won't
help you achieve your goal, you must also solve the puzzles of each tower
to succeed.
Each tower contains a series of lifts, holes, platforms,
doors, and disappearing tiles to impede your progress. Successfully
navigating these hazards requires a bit of memorization, and a whole lot
of guesswork. Also making things a bit difficult is the fact that
the tower actually rotates as you climb, this means you have little or
no warning of what is coming up. Although your little frog creature
can jump, his stubby little legs won't take him far so he can't jump across
gaps. If you get hit by an enemy you will be knocked down a level,
if you fall all the way down into the water you will lose a life. Running
out of time will also result in losing a life.
Between each tower you will be treated to a short little
bonus round. In these bonus rounds you pilot a little submarine
and must blast fish with bubbles. After encasing each fish in a
bubble you must touch it to gain the bonus points. These bonus rounds
also help explain how you travel from tower to tower, as they end when
you arrive at the next tower.
The XE version of Tower Toppler uses a high resolution
graphics mode called Mode 8. Mode 8 is extremely high resolution,
but achieves this by sacrificing color. That's right, monochrome!
However Tower Toppler is able to achieve some color through the
use of artifacting. Artifacting is a special programming technique
that allows a programmer to produce extra colors beyond what the pallet
would normally allow, by taking advantage of a flaw in the Atari 8-bit
graphics chip (it's not a bug, it's a feature!). However these colors
are dependent on the hardware of system and cannot be controlled by the
programmer. So what does this all mean? Well on an Atari 800XL
the color of tower will be green, while the water is brown, and blue.
However on the Atari XEGS the colors are a nasty shade of green
and purple. For this reason it is best to play Tower Toppler on
an 800XL with a good old TV. Unfortunately for all you monitor users,
all you'll see are some grainy black & white visuals. Emulator users
will also have trouble getting correct colors as these screen shots demonstrate.
So how come Tower Toppler was never released? According
to the programmer (who also did the Atari 7800 version), Atari decided
to stop supporting the Atari 8-bit game market and pulled the plug on
the project. Atari may also have been concerned the Tower Toppler's
odd artifacted color scheme looked quite nasty on the XEGS, which was
Atari's main 8-bit game machine at the time. Although it has long
been assumed that Tower Toppler was destined for release in the UK, the
game was actually developed on an NTSC machine and has issues when played
on PAL systems (such as no colors and it crashes during the bonus round).
No matter what the reason for its cancellation, Tower Toppler is
a wonderful game and an excellent edition to the 8-bit library.
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