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RealSports Soccer
Original System: Atari 5200
Although both versions of RealSports Soccer are very similar,
the unreleased Atari 8-Bit port sports a new and improved title
screen over the 5200 version which had a fairly spartan one.
Not only is there a nice rainbow cycling Fuji, but the option
selection has been reworked so it's a bit easier to understand
exactly what's being changed.
In the original 5200 version the player uses the * key to switch
between the options (Number of players, Time, and Difficulty) and
then uses the # key to change that option. As was the
standard at the time, in the Atari 8-Bit prototype the player uses
the Option Key to switch between the options and the Select Key to
change the option. The difference is in the
presentation. In the 5200 version the options are all
displayed at once and the * key highlights the option to
change. In the 8-Bit prototype the option being changed is
displayed on one line and the value for that option is displayed
on a second line. This makes everything much more readable.
Since the Atari 8-Bit joystick lacked a second button and
the keypad, changes to the control system had to be made.
The Atari 5200 controller has two fire buttons, so the
programmer decided that the bottom button would also do a ground
kick (the top button will perform the currently selected
kick). As the Atari 8-Bit controller only has one fire
button it is missing the dedicated ground kick button.
Perhaps the biggest change between the two systems is the
way that kick selection and player changing is handled. On
the 5200, the keypad on each controller allows the player to
choose which type of kick they were using (high, medium, low, or
ground) and to change which player they were controlling.
On the Atari 8-Bit computers players were forced to use the
keyboard which, other than being a bit more cumbersome, works
well enough. However in order to make sure that each
player had enough room to hit the appropriate key the layout was
changed from the 5200 original. Instead of having six keys
for switching players (two rows of three) there are now fifteen
keys (three rows of five). Kicks are selected using the
four keys below these. This was most likely changed due to
there being more keys available on the keyboard vs the keypad
and due to the fact that players now had to reach over and
quickly hit a key on a shared keyboard instead of their own
personal keypad. Each players set of keys are located on
opposite ends of the keyboard in order to prevent crowding.
Title screen and controls aside, there are some other
minor differences between the two. First for some strange
reason Atari decided to change the font used for the
scoreboard. The Atari 5200 version uses the standard Atari
font with white text while the Atari 8-Bit version uses a new
custom font with black text. Neither one seems better,
just different. Second, the Atari 8-Bit version corrects a
formatting issue where there was a large gap between the left
players score and the current half by centering the teams/scores
instead of having them on the edges of the screen. Third,
the score and team name are displayed in reverse order so the
score is always on the edges of the screen. Finally the
lowest difficulty has been renamed from Beginning to the more
grammatically correct Beginner.
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