Heart Like a Wheel
Name:
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Heart Like a Wheel
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Company: |
Twentieth Century Fox
(MCT)
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Model #:
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N/A |
Programmer:
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Jim Collas
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Year: |
1983 |
Released?
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No
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Notes:
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Based on
the 1983 movie of the same name
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Until quite recently, this game was a complete
mystery. No programmer, no model number, and only
a guess on the company. We didn't even know the
name of the game! The only hint we had as to the
identity of this prototype is the name Universal, which
was silk screened onto the EPROM board (pointing to TCF
as the company). Over the years people had
speculated that if the game was by Twentieth Century Fox
it must be based off of one of their movies, but which
one? The best candidate was an obscure 1983 movie
called Heart Like a Wheel about female drag racing
driver Shirley Muldowney (played by Bonnie
Bedelia). The only problem with this theory is
that no one could find any indication that TCF ever
considered making a game based on this movie.
Without any further information to go on, the prototype
was simply called the Unknown Universal Prototype.
However this has all changed as programmer
Jim Collas recently got in touch with AtariProtos to set
the record straight. The game was indeed called
Heart Like a Wheel and was based on the 1983 movie (kudos
to Greg2600 who correctly puzzled that one out).
Twentieth Century Fox had contracted with a company called
Micro Computer Technologies to create a game to tie in
with the movie. Unfortunately the movie didn't do so
hot and the game was cancelled.
Although the movie turned out to be a dud,
the game is a different story. Heart Like a Wheel is a
nice looking racing game in the style of Activision's
Dragster (which is really a clone of Atari's Drag
Race). However unlike Dragster or Drag Race which
are viewed from the side, this game is viewed from
behind. The perspective is similar to that of
Activision's Enduro, right down to the vanishing point on
the horizon. It's immediately obvious from the
graphics that a lot of work was being put into this
game. According to the programmer, since the
2600’s 6507 processor couldn’t do advanced math he had to
create a set of acceleration tables with pre-calculated
data to accurately reproduce how a dragster would
accelerate. He also had to use some advanced sprite
interlacing techniques to get both cars on the screen at
once. This is why screenshots only show one car on
the screen at a time.
The gameplay is quite similar to Dragster
in that the player must rev his engine and change gears as
fast as possible without blowing the engine. However
unlike Dragster the player actually has control over his
car and can steer it around the lane. The faster the
player goes, the further the car will move into the
horizon and the harder it is to keep from crashing into
the sides of the lane. Careful steering is a must if
you're going to win a race in this game.
The controls in this prototype are a bit
unintuitive and can easily frustrate someone who isn't
familiar with them. This is due to the incomplete
nature of the prototype and would have been changed before
release. For example, to start the race the player
must press left, up, and right until the little man drops
the white flag (or the light turns green). Once the
race has started, pressing up will cause the car to
accelerate, while pressing down will change gears.
When pressing down the gear indicator will briefly change
from N (Neutral) to C (Clutch) indicating that you are
changing gears, continuing to press down will cause the
car to shift into gears 1 through 4.
As you increase your
speed the meter at the bottom of the screen will show
your current engine temperature. If you go too
fast in a low gear, your engine will blow. By
shifting gears at the proper time you will enable your
car to move faster without blowing the engine.
Once you've reached the finish line, you must press the
fire button to launch your parachute and slow your car
down. If you do not launch your parachute in time
your car will crash. Pressing the select button
will enable the computer driver which takes over the
first players spot (the car will turn yellow). To
race against the computer you will have to use the
second players joystick. There are three different
colored computer components to race against (yellow,
blue, and red), each representing the level of
difficulty. You will have to race the blue and
yellow cars a few times in order to see the red car.
There are two different racing variations
available in this prototype, which can be selected by
toggling the left difficulty switch. When the switch is in
the A position the race takes place on a city street with
stock cars and a man with a white flag that starts the
race. When the switch is in the B position the race
takes place out in the desert with dragsters and the race
is started by an automatic light. Similarly to the
odd way of starting races, using the difficulty switch to
change tracks wasn’t planned to be part of the final game
design, it was only used for testing during
development. There is little difference between the
two except the dragster variation moves faster than the
stock car variation (the player must switch gears faster)
which makes it a bit more difficult. While it may
appear that there is no one player option for the dragster
variation, there actually is but you have to work a bit to
get to it. In order to get to the one player
dragster race you must first beat all three opponents
(yellow, blue, and red), and then you will start the next
race in the desert. According to Jim this was
supposed to represent Shirley’s story progression starting
as an amateur on the streets and eventually moving up to
the professional dragster races.
While there are a few racing games available for
the 2600, Heart Like a Wheel stands out as being a nice
update to the old Dragster formula. Sadly Heart
Like a Wheel was never completely finished before being
cancelled. While the core gameplay is there, the
prototype is missing some finishing touches such as
correct level progression, the races starting
automatically, and more tracks. Interestingly
Heart Like a Wheel was not the only racing game being
considered by TCF. Early manuals mention that a
game called Six Pack (based on the 1982 Kenny Rogers
racing movie) was coming soon, but much like Heart Like
a Wheel it too was never released. Many people
thought that this prototype might actually be the long
lost Six Pack (although the theme doesn't quite fit),
but now we know the truth. Although Jim never went
on to develop any more 2600 games, he had a long and
successful career in the computer industry including
becoming President of Amiga during Gateway’s ownership
of the brand.
Version |
Cart Text |
Description |
?/??/83 |
H |
Almost complete
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